City: Muyo̠n-vdra Ro̠ Hadfow

Muyo̠n-vdra Ro̠ Hadfow

Muyo̠n-vdra Ro̠ Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceS̺ûhahæ Kàhæ Kingdom
RegionHav Frantvi Meadows
Founded1307
Community LeaderLord Bikninu
Area37 km2 (14 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation2608 m (8556 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population8814
Population Density238 people per km2 (629 people per mi2)
Town AuraTransmutation
Naming
Native nameMuyo̠n-vdra Ro̠ Hadfow
Pronunciation/ˈmujo̠n/ /vdra ro̠/
Direct Translation[match (game); contest] [psychology]
Translation[Not Yet Translated]

Muyo̠n-vdra Ro̠ Hadfow (/ˈmujo̠n/ /vdra ro̠/ [match (game); contest] [psychology]) is a subtropical City located in S̺ûhahæ Kàhæ Kingdom, Bàze Logu Empire, within the Warren.

The name Muyo̠n-vdra Ro̠ Hadfow is derived from the Goblin language, as Muyo̠n-vdra Ro̠ Hadfow was founded by Loraine, who was culturaly Wood Elf.

Climate

Muyo̠n-vdra Ro̠ Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a freezing -10°C (14°F). Muyo̠n-vdra Ro̠ Hadfow receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Muyo̠n-vdra Ro̠ Hadfow covers an area of nearly 37 km2 (14 mi2), and an average elevation of 2608 m (8556 ft) above sea level.

Overview

Muyo̠n-vdra Ro̠ Hadfow was founded durring the early 14th century in summer of the year 1307, by Loraine. The establishment of Muyo̠n-vdra Ro̠ Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Muyo̠n-vdra Ro̠ Hadfow which required millitary assistance exterminate before the community could finish being built.

Muyo̠n-vdra Ro̠ Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Muyo̠n-vdra Ro̠ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Muyo̠n-vdra Ro̠ Hadfow is buildings are built arround a single crampt flagstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Muyo̠n-vdra Ro̠ Hadfow weathering a full scale bombardment durring a siege. Muyo̠n-vdra Ro̠ Hadfow's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Muyo̠n-vdra Ro̠ Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Muyo̠n-vdra Ro̠ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Muyo̠n-vdra Ro̠ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Muyo̠n-vdra Ro̠ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Muyo̠n-vdra Ro̠ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Muyo̠n-vdra Ro̠ Hadfow's parks.

Muyo̠n-vdra Ro̠ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Muyo̠n-vdra Ro̠ Hadfow.

Muyo̠n-vdra Ro̠ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Muyo̠n-vdra Ro̠ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Muyo̠n-vdra Ro̠ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Muyo̠n-vdra Ro̠ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Muyo̠n-vdra Ro̠ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Muyo̠n-vdra Ro̠ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Muyo̠n-vdra Ro̠ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Muyo̠n-vdra Ro̠ Hadfow's public wards, blessings, and other arcane systems.

Muyo̠n-vdra Ro̠ Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Muyo̠n-vdra Ro̠ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Muyo̠n-vdra Ro̠ Hadfow's grid is powered by mana accumulators.

Muyo̠n-vdra Ro̠ Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Muyo̠n-vdra Ro̠ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Muyo̠n-vdra Ro̠ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Muyo̠n-vdra Ro̠ Hadfow's natural decorations nor waterways.

Muyo̠n-vdra Ro̠ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Muyo̠n-vdra Ro̠ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Muyo̠n-vdra Ro̠ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Muyo̠n-vdra Ro̠ Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in Muyo̠n-vdra Ro̠ Hadfow, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Muyo̠n-vdra Ro̠ Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, autumn is skipped in Muyo̠n-vdra Ro̠ Hadfow.

The Hare, Arctic near Muyo̠n-vdra Ro̠ Hadfow are known to be a mutant strain of the creature.

Muyo̠n-vdra Ro̠ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 26
  • Farm Laborer: 48
  • Hunters: 25
  • Milk Maids: 24
  • Ranchers: 11
  • Ranch Hands: 23
  • Shepherds: 23
    • Farmland: 35256 m2
    • Cattle and Similar Creatures: 2203
    • Poultry: 26442
    • Swine: 1762
    • Sheep: 88
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 881

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 19
  • Bookbinders: 10
  • Buckle-makers: 12
  • Cabinetmakers: 20
  • Candlemakers: 31
  • Carpenters: 28
  • Clothmakers: 22
  • Coach and Harness Makers: 9
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 21
  • Farrier: 53
  • Furriers: 5
  • Glassworkers: 33
  • Gunsmiths: 18
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 23
  • Locksmiths: 9
  • Matchstick makers: 14
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 16
  • Scabbardmakers: 21
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 27
  • Tailors: 50
  • Tanners: 11
  • Upholsterers: 11
  • Watchmakers: 11
  • Weavers: 28
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 20
  • Chandlers: 23
  • Chicken Butchers: 21
  • Entrepreneurs: 9
  • Fine Clothiers: 21
  • Fishmongers: 22
  • Florists: 5
  • Potion Sellers: 14
  • Resellers: 35
  • Spice Merchants: 12
  • Wine-sellers: 16
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 51
  • Barbers: 40
  • Coachmen: 12
  • Cooks: 38
  • Doctors: 21
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 30
  • Healers: 24
  • Housekeepers: 25
  • Housemaids: 48
  • House Stewards: 25
  • Inns: 8
  • Laundry maids: 16
  • Maidservants: 28
  • Nursery Maids: 16
  • Pastrycooks: 31
  • Restaurateur: 38
  • Tavern Keepers: 41

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 17
  • In-Town Couriers: 20
  • Long Haul Couriers: 19
  • Dockyard Workers: 17
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 24
  • Millers: 18
  • Miners: 20
  • Oilmen and Polishers: 13
  • Postmen: 19
  • Pure Finder: 11
  • Skinners: 23
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 27
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 25

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 17
  • Dentists: 8
  • Educators: 22
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 20
  • Civic Iudex: 10
  • Consultants: 5
  • Exorcist: 20
  • Fixers: 10
  • Kami Clerk: 17
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 14
  • Militia Officers: 73
  • Monks, Monastic: 28
  • Monks, Civic: 27
  • Historian, Oral: 18
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 21
  • Priests: 31
  • Rangers: 11
  • Rat Catchers: 13
  • Scholars: 13
  • Spiritualist: 16
  • Slayers: 4
  • Storytellers: 37
  • Military Officers: 28

Cottage Industries

  • Brewers: 27
  • Comfort Services: 35
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 29
  • Needleworkers: 29
  • Potters: 14
  • Preserve Makers: 25
  • Quilters: 12
  • Seamsters: 44
  • Spinners: 24
  • Tinker: 9
  • Weaver: 20

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 25
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 32
  • Writers: 30

Produce Industries

  • Butter Churners: 28
  • Canners: 26
  • Cheesmakers: 25
  • Ice Merchants: 3
  • Millers: 17
  • Picklers: 14
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 13
  • Tallowmakers: 22

3239 of Muyo̠n-vdra Ro̠ Hadfow's population work within a Foundational Occupation.

5399 of Muyo̠n-vdra Ro̠ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 176 (2%) are noncontributers.

Points of Interest

Muyo̠n-vdra Ro̠ Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Muyo̠n-vdra Ro̠ Hadfow's local festivals commemorates this miracle.

History